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World of Tanks: Firnulfir VFX

I am happy to share with you my participation to new map Firnulfir, for the WoT Steel Hunter event.
I had the opportunity and pleasure of working on most of the vfx that you can see in the map(Ligtnings, fogs, camera effects, geysers...).
I had to learn how to work in a new engine for me and deliver a map in less than 4 months. A big thanks to my Prague teammates (below) and all the persons who worked with us on this project.
VFX Lead: https://www.artstation.com/vgrischenko
Also worked closely with:
Level Art: https://www.artstation.com/damientouttee
Environment Art: https://www.artstation.com/magosabo
https://www.artstation.com/alvarohidalgo
https://www.artstation.com/jorgex3d
https://www.artstation.com/magiicall
Technical Art : Jose Casas Pagan
https://www.linkedin.com/in/jose-miguel-casas-pagan-76002ba8

Boiling water, Lightnings, camera effects and athmospherical fog

Boiling water, Lightnings, camera effects and athmospherical fog

Lightnings hit effect and houdini vellum wires simulation

Lightnings hit effect and houdini vellum wires simulation + camera effects

Snow drifts and lightning hit effect

Athmospherical fog and camera effects

Athmospherical fog, steam, waterfall, geysers and camera effects

Athmospherical fog, steam, waterfall, geysers and camera effects

Athmospherical fog, steam, geysers and camera effects