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The Casting of Frank Stone | Cinematic VFX

Here is some of the cinematic vfx I did during the production of The Casting of Frank Stone. From Eldritch energy, procedural tools, Simulations to Volumetric Smoke, that's some of the stuff that you can find in here that I did. Great work from the Art team!

Art Director:
https://www.artstation.com/dorayegon

Environment Art Lead and team:
https://www.artstation.com/clemie
https://www.artstation.com/sethnorris
https://www.artstation.com/tomhallam
https://www.artstation.com/nabinphauja
Character:
https://www.artstation.com/akiba91
https://www.artstation.com/jzoudi
Lighting:
https://www.artstation.com/thomasdjalloul
https://www.artstation.com/yashwantdutta
https://www.artstation.com/robertdrysdale
VFX:
https://www.artstation.com/patelhirdesh

Responsible for the Volumetric Smoke for the Entity. Feedback provided for the sky effects and lightnings added by Hirdesh Patel.

Responsible for the Doors smashed, the generator blow-up and splinters and dust system.

Door Smashed, integrated as shown in the video above.

Responsible for green energy VFX, dust, debris and camera crackling. Extra details added by the VFX team and TA. Thank you to Paul Brun to help me sorting the math for Niagara needed.

Skeleton Disintegration, integrated as shown in the video above.

Responsible for the ambient smoke, Volumetric smoke for the Entity, sparks, smoke and burning set up for Frank Stone. Extra layers added by the character and VFX colleagues.

Responsible for the tool HDA creation for the meshes of the green energy, another HDA tool for the vines of the furnace, electricity crackling, 1st pass design and feedback provided to the scene. Material rework and final set up deliver by Hirdesh Patel.

Procedural IVY tool created in Houdini using HDA for environment art, Used for the furnace wooden roots.

Responsible for the bonfire, classic for Dead by Daylight.

Responsible for Fire effect on the killer's optimization and reworked, originally designed by Paul Brun. Shockwave done by Hirdesh.

Responsible for green energy vfx. Extra elements added by the VFX team and TA.